About M.E. myself and I

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Eastbourne, East Sussex, United Kingdom
I have been an M.E. sufferer for a long time now, but sports replay gaming is an easy hobby for me to enjoy. Originally from Canvey Island, Essex, I was introduced to replay gaming a few years ago, leading to my first purchase: Cricket World. Most sports I share will be common, but there are some more obscure replays thrown in. Thank you for visiting and I hope you enjoy your stay. Feel free to say hello! - Chris

Friday, 22 June 2012

Final Score - FIFA World Cup 2010 Preview

I have replayed all sixty-four matches of the 2010 World Cup using Final Score, available from RJH Games. The game uses Fast Action Cards (FAC) to determine the action and is aided by modifiers from each team. Before the match, ratings are determined for the starting lineups through a roll of 2d6 and, by cross referencing the attack/defence letter grades for that team on the Player Ratings Chart, end with a number from 1-6. For substitutions, new players also roll for a rating but with a -1 modifier down to a minimum of 1.

The teams are semi-divided into two halves: defensive players D1, D2, D3, DM1, DM2, and attacking players AM1, AM2, S1, S2, S3. These position markers are not determined by any formation but the likelihood that they will score. Most attempts at goal will fall to the S1 players, followed by S2, S3, AM1, AM2, DM1, and so forth down to D3.

The final act before kickoff is to nominate three aerial targets for High Ball situations such as corners and free kicks. You can decide upon a formation that differs from the one on each team card but for this replay I decided to keep them as printed only changing when the situation calls for a more attacking or defensive stance.

The FAC then come into play by determining how many minutes have passed and what action, if any, follows. A Player Match Up pits two individuals against each other; Team Match Ups use numbered columns on the team cards; and a Formation Match Up is what you would think. If the result is a draw, or a defensive player with a D next to his rating wins out, then you check for yellow cards and continue the game, but if a winner is determined then you move onto the Attack Cards.

The Attack Cards are numbered 2-1, 3-1, 3-2, 4-1, all the way up to 6-5 and what card you reference is established by the winning margin from the previous step. For example, the two DM1's rated 4 and 3 are selected by the FAC, the next FAC gives +1 to the home side leaving a 5-3 win. These cards provide light commentary and, along with more FAC, instruct you as to where the play moves on to next using a final set of cards for shooting and set pieces. Shots, turnovers, crosses, or just bad passing, good tackles and fouls are all included.

I hope this has been a clear brief on the game and that you enjoy following along.

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